PA's 50 CLASSIC HIGHBALLS

What makes a CLASSIC highball? Adrenaline. Usually coupled with survival. Note that survival and adrenaline are counterbalanced (the less chance of survival - the greater the adrenaline). A classic highball will strive to maximize both. Like really big jug holds showing up just when the adrenaline starts to get really out of hand. My idea of the perfect highball is to have climbing so absolutely classic, so mesmerizing, that you don't care how freakin scary it is. You're too busy having fun!

1. The Torch - V1

Rock - Sandstone (B-)

Area -Stonation.

This problem is a classic simply because of the wow factor. The climbing is fun, big pockets on an overhanging face. The rock quality is not the best - a bit sandy. But the feeling of being on top of this is unreal.

2. Terra-Plata - V4

Rock - Sandstone (A-)

Area - Hunters (private).

Really fun climbing under and over a roof with tricky face climbing up high. The landing seems to be good as lots of people have taken the fall.

3. G2 Highball - V1

Rock - Gritstone (A)

Area - G2

The top is a series of throws to huge jugs on amazing quality rock.

4. The Godfather - V2

Rock - Sandstone (A)

Area - Hunters (public)

At first this lost classic doesn't look like much of a highball. Just wait until you encounter the scary slab transition move above the bulge.

5. Tetragrammaton - V2

Rock - Gritstone (A)

Area - Elk (cliffside)

This roof looks really stout from below but it's pretty much jug-land to the lip and not very difficult above. It helps to have some endurance though. It really helps.